
Monty · 2025
Last Call: RE
Session Respect Score
"Supernatural mystery in cursed city demands attention and focus."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Story chapters
Similar games
Platforms
About
Wylan's grandfather had always had a peculiar obsession with the strange. Throughout his life, his grandfather would regale him and his siblings with tales of the odd and unusual. As he grew older, he brushed these stories off as just that — stories. Heavily exaggerated at best, pure fiction at worst, crafted by his grandfather solely to entertain his beloved grandchildren. However, after a disastrous year in his life, Wylan made the impulsive decision to move to his grandfather's old haunt, a house in Pale Moon City. Now, in the cursed city of Pale Moon, it doesn't take long for him to realize that perhaps his grandfather was telling the truth after all...
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Last Call: RE — Session FAQ
- How long does a session of Last Call: RE take?
- The minimum meaningful session for Last Call: RE is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Last Call: RE?
- Last Call: RE uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Last Call: RE pressure you to keep playing?
- Last Call: RE has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Last Call: RE's Session Respect Score?
- Last Call: RE has a Session Respect Score of 7.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






