
Session Respect Score
"Real-time tactical dungeon crawler with squad management and crafting."
Minimum session
20 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Low FOMO
Focus required
Intense
Session structure
Missions & levels
Similar games
Platforms
About
Krater is a real-time squad based dungeon crawling game. The game combines fast paced combat, tactical squad management, crafting, and questing all seen from a classic RTS perspective. While the game’s campaign can be played offline, the Co-Op expansion adds the opportunity to tackle hours of specially designed online Co-Op dungeons and bosses. The game brings you far into the future of a post-apocalyptic Sweden. Once home to IKEA, Vikings, and Minecraft, today its primitive inhabitants scavenge the broken overgrown world for technological artifacts.
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Krater: Shadows over Solside — Session FAQ
- How long does a session of Krater: Shadows over Solside take?
- The minimum meaningful session for Krater: Shadows over Solside is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Krater: Shadows over Solside?
- Krater: Shadows over Solside uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Krater: Shadows over Solside pressure you to keep playing?
- Krater: Shadows over Solside has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
- What is Krater: Shadows over Solside's Session Respect Score?
- Krater: Shadows over Solside has a Session Respect Score of 6.2/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






