
Starbreeze Studios · 2004
Knights of the Temple: Infernal Crusade
Session Respect Score
"Action-packed hack and slash adventure with straightforward combat."
Minimum session
20 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Story chapters
Similar games
More in the Knights of the Temple series
Platforms
Age Rating


About
An action/adventure role playing game from the developers behind Chronicles of Riddick and The Darkness. The game was never released outside Europe.
An evil Bishop has abducted Adelle, a mysterious young woman with divine powers. With his entourage of disciples and their captive Adelle, he embarks on an Unholy crusade, moving along the initial routes of the historic crusades.
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Knights of the Temple: Infernal Crusade — Session FAQ
- How long does a session of Knights of the Temple: Infernal Crusade take?
- The minimum meaningful session for Knights of the Temple: Infernal Crusade is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Knights of the Temple: Infernal Crusade?
- Knights of the Temple: Infernal Crusade uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Knights of the Temple: Infernal Crusade pressure you to keep playing?
- Knights of the Temple: Infernal Crusade has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Knights of the Temple: Infernal Crusade's Session Respect Score?
- Knights of the Temple: Infernal Crusade has a Session Respect Score of 7.3/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







