SessionPick
King's Quest: Chapter 2 - A Rubble Without a Cause

The Odd Gentlemen · 2015

King's Quest: Chapter 2 - A Rubble Without a Cause

Point-and-clickPuzzleAdventureIGDB 70

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"A story-driven point-and-click adventure where you solve puzzles as a newly crowned king dealing with goblin captors."

Heads up: Chapter-based structure allows flexibility, but puzzle-solving demands may create friction if interrupted mid-problem.
Best session: 30-60 minutes

Minimum session

15 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Zero FOMO

Focus required

Moderate

Session structure

Story chapters

Plan sessions around puzzle-solving blocks rather than trying to play in short bursts, as adventure games require sustained focus to progress meaningfully.

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Episode
Part of King's Quest

About

King’s Quest - Rubble Without A Cause is the second of five chapters in the new, critically acclaimed reimagining of the classic King’s Quest game series. In this latest adventure, King Graham takes players back to his first test as ruler of Daventry. When a mischievous horde of goblins takes his kingdom hostage, a newly crowned and woefully unprepared Graham must rise up to free his people and prove himself the leader he was destined to become. Will Graham and his friends unearth a way to escape their rock-brained captors? Will he take for granite everything he learned as an adventurer? Does he have the stones to reclaim his mantle and lead his kingdom to safety? Will the hat make it out ok? It’s time to tell your story.

In chapter two, Goblins have kidnapped everyone in Daventry, and a newly crowned King Graham must learn to be the leader the kingdom needs. The second chapter will take place five years after the first and will introduce new characters as well as furthering the stories of fan favorites like Olfie, Whisper, Acorn, Amaya…

Single playerFantasy

Media

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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King's Quest: Chapter 2 - A Rubble Without a Cause — Session FAQ

How long does a session of King's Quest: Chapter 2 - A Rubble Without a Cause take?
The minimum meaningful session for King's Quest: Chapter 2 - A Rubble Without a Cause is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause King's Quest: Chapter 2 - A Rubble Without a Cause?
King's Quest: Chapter 2 - A Rubble Without a Cause uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does King's Quest: Chapter 2 - A Rubble Without a Cause pressure you to keep playing?
King's Quest: Chapter 2 - A Rubble Without a Cause has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is King's Quest: Chapter 2 - A Rubble Without a Cause's Session Respect Score?
King's Quest: Chapter 2 - A Rubble Without a Cause has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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