SessionPick
Ken Follett's The Pillars of the Earth

Daedalic Entertainment · 2017

Ken Follett's The Pillars of the Earth

Point-and-clickPuzzleAdventureIGDB 80Steam 93%

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Story-driven medieval adventure with narrative choices and puzzle-solving."

Best session: 30-60 minutes

Minimum session

20 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Zero FOMO

Focus required

Moderate

Session structure

Story chapters

Play chapter by chapter; narrative structure suits interrupted gaming sessions well.

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About

England, 12th century: Philip the monk becomes Prior of the small abbey of Kingsbridge. At the same time, a boy called Jack is raised by his outlawed mother in the woods. His apprenticeship as a stonemason paves his way to become a great architect. Soon, his steps lead him to Kingsbridge where he will build one of the greatest cathedrals England has ever seen. Aliena and Richard have to survive on their own, after the sibling's father, the Earl of Shiring, has been incarcerated and murdered. Aliena vows to make her brother the rightful heir and Earl of Shiring. Like Jack, their way leads them to Kingsbridge. Aliena puts her expertise as a tradeswoman to good use, supporting the cathedral's construction and falls in love with Jack. But Kingsbridge and its people are in grave danger. Philip's rivals, Bishop Waleran and Wiliam, a vengeful noble rejected by Aliena, see the town and its rise to importance as a thorn in their flesh. They want to see Kingsbridge burn. The game-adaption of the world-bestseller "The Pillars of the Earth" is the first co-operative project of Daedalic Entertainment and Bastei Lübbe. This game will be more than just complementary media to the book and will instead retell the story in a new, interactive way. A team of about 20 people works to create a multi-platform adaption of this bestseller. The writers are also in contact and co-operation with the Follett Office and Ken Follett himself. Daedalic is the only studio at the time adapting such an epic reading-experience into an interactive format. The game itself will be released in 2017, at the same time the third novel of the Kingsbridge-Series will be published. The game will be internationally available for PC, Mac, Linux, PS4, Xbox One and mobile devices.

Single playerSide viewHistoricalDrama

Media

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Ken Follett's The Pillars of the Earth — Session FAQ

How long does a session of Ken Follett's The Pillars of the Earth take?
The minimum meaningful session for Ken Follett's The Pillars of the Earth is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Ken Follett's The Pillars of the Earth?
Ken Follett's The Pillars of the Earth uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Ken Follett's The Pillars of the Earth pressure you to keep playing?
Ken Follett's The Pillars of the Earth has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Ken Follett's The Pillars of the Earth's Session Respect Score?
Ken Follett's The Pillars of the Earth has a Session Respect Score of 7.3/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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