Session Respect Score
"Cooperative real-time bomb defusal requiring constant communication."
Minimum session
15 min
Pausability
No pause
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Self-contained runs
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Platforms
PC / Windows, PlayStation 4, Android, iOS, Steam, macOS, Xbox One, Nintendo Switch
Age Rating


About
One player is trapped in a virtual room with a ticking time bomb they must defuse. The other players are the “Experts” who must give the instructions to defuse the bomb by deciphering the information found in the bomb defusal manual. But there’s a catch: the experts can’t see the bomb, so everyone will need to talk it out – fast!
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Similar games
Platforms
PC / Windows, PlayStation 4, Android, iOS, Steam, macOS, Xbox One, Nintendo Switch
Age Rating


Keep Talking and Nobody Explodes — Session FAQ
- How long does a session of Keep Talking and Nobody Explodes take?
- The minimum meaningful session for Keep Talking and Nobody Explodes is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Keep Talking and Nobody Explodes?
- Keep Talking and Nobody Explodes cannot be paused mid-session (it runs in real-time or is multiplayer). Plan for a full session window before starting.
- Does Keep Talking and Nobody Explodes pressure you to keep playing?
- Keep Talking and Nobody Explodes has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Keep Talking and Nobody Explodes's Session Respect Score?
- Keep Talking and Nobody Explodes has a Session Respect Score of 7.3/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







