SessionPick
Jumps

2017

Jumps

RacingIndieIGDB 70Steam 95%

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Time-pressured platformer requiring precision jumps across sky islands."

Best session: 15-30 minutes

Minimum session

5 min

Pausability

Pause anytime

Resume friendliness

Easy to resume

FOMO pressure

High FOMO

Focus required

Intense

Session structure

Self-contained runs

Play during focused time blocks; time limits create stress for busy schedules.

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About

Enter a world of sky islands and jump your way to the finish, you must complete each level with a certain amount of jumps! and HURRY, you must complete each world in under a certain amount of time.

Single playerAction

Media

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Jumps — Session FAQ

How long does a session of Jumps take?
The minimum meaningful session for Jumps is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Jumps?
Yes — Jumps supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does Jumps pressure you to keep playing?
Jumps has high FOMO. The game may use cliffhangers, timed missions, online leaderboards, or live events that create pressure to keep playing.
What is Jumps's Session Respect Score?
Jumps has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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