SessionPick
Juiced

Juice Games · 2005

Juiced

RacingIGDB 66

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Customizable arcade racing with career progression and arcade challenges."

Best session: 15-30 minutes

Minimum session

10 min

Pausability

At save points

Resume friendliness

Easy to resume

FOMO pressure

Zero FOMO

Focus required

Moderate

Session structure

Self-contained runs

Play arcade mode for quick races; career mode suits longer sessions with checkpoints.

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About

Juiced is a racing video game for Microsoft Windows, PlayStation 2, Xbox, and mobile phone. The game was delayed for release in 2004 because its original publisher, Acclaim, went bankrupt. Juice Games and Fund 4 Games retained ownership of the property and sold the game to THQ, who funded the project for a further six months of improvements. In early 2006, British software publisher Focus Multimedia re-released the PC version of Juiced at a new budget price as part of its "Essential" games series. The game offers different modes including career and arcade that present the player with challenges of increasing difficulty. The player can customize the car to suit their style and unlock new ones in arcade mode. The game features nitrous boosts, similar to that of other racing games. Juiced went to number one in the United Kingdom MCV sales charts and its first version sold 2.5 million units.

There are four different racing types: circuit (standard racing with laps), point-to-point (single lap), sprint (drag race), and showoff (timed race). The player's reputation fluctuates with their wins and losses, and receives awards for raising their reputation.

Single playerMultiplayerSplit screenFirst personThird personNon-fictionOpen world

Media

Community Tips

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Juiced — Session FAQ

How long does a session of Juiced take?
The minimum meaningful session for Juiced is approximately 10 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Juiced?
Juiced uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Juiced pressure you to keep playing?
Juiced has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Juiced's Session Respect Score?
Juiced has a Session Respect Score of 8.6/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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