SessionPick
It's Killing Time

Choice of Games · 2016

It's Killing Time

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Story-driven assassin game with moral choices and violence."

Best session: 30-45 minutes

Minimum session

20 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Low FOMO

Focus required

Intense

Session structure

Story chapters

Play in focused chapters; branching choices mean multiple playthroughs needed.

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About

Travel the world, meet new people, and assassinate them for money! In this ultra-violent interactive novel, who can you trust? Who will you betray?

Single player

Media

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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It's Killing Time — Session FAQ

How long does a session of It's Killing Time take?
The minimum meaningful session for It's Killing Time is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause It's Killing Time?
It's Killing Time uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does It's Killing Time pressure you to keep playing?
It's Killing Time has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is It's Killing Time's Session Respect Score?
It's Killing Time has a Session Respect Score of 6.2/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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