Session Respect Score
"Arcade alien shooter with cooperative horde survival gameplay."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Easy to resume
FOMO pressure
Low FOMO
Focus required
Moderate
Session structure
Self-contained runs
Similar games
Platforms
PlayStation 4, PC / Windows, macOS, Xbox One, Nintendo Switch
Age Rating


About
‘It came from space, and ate our brains’ is an Arcade top down shooter with horde survival gameplay. The brain slurping aliens are only vulnerable to bullets. Using your flashlight, environment and special powers you have a better chance to take care of the unwanted pink guests. Triangle Studios focused on creating a unique atmospheric setting, addicting and straightforward gameplay, which can be played cooperatively
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
It Came From Space, and Ate Our Brains — Session FAQ
- How long does a session of It Came From Space, and Ate Our Brains take?
- The minimum meaningful session for It Came From Space, and Ate Our Brains is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause It Came From Space, and Ate Our Brains?
- It Came From Space, and Ate Our Brains uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does It Came From Space, and Ate Our Brains pressure you to keep playing?
- It Came From Space, and Ate Our Brains has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
- What is It Came From Space, and Ate Our Brains's Session Respect Score?
- It Came From Space, and Ate Our Brains has a Session Respect Score of 7.8/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







