SessionPick
Into Oblivion

CoaguCo Industries · 2017

Into Oblivion

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Retro exploration game with mapping and enemy avoidance mechanics."

Heads up: Story mode allows pausing for breaks; Multiplayer likely requires real-time participation without pause options.
Best session: 15-30 minutes

Minimum session

10 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Zero FOMO

Focus required

Moderate

Session structure

Open-ended

Map planets systematically to avoid repetitive exploration and maximize progress.

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About

The story is set in the aftermath of the destruction of an evil computer. Only its servants remain, from the planet Nonterraqueous, a location used by programmer Steven Curtis in the prequels Nonterraqueous (1985) and Soul of a Robot (1985). The player's objective is to find a safe planet amongst the 42 in the system. The player controls a small vehicle, a "Mk II Seeker", which allows for exploration of the various screens. Joystick or keyboard can be used. The player is supplied with a laser beam to destroy various hazardous lifeforms, and nine lives. Each screen has a group of three enemies that follow different movement patterns. Some screens contain a spacecraft that transports the player to another planet. Amstrad Action gave Into Oblivion an overall rating of 70%, highlighting the large number of screens and the exploration and mapping required to find the safe planet. However, the gameplay was criticized for the lack of excitement from obstacles and enemies.

Single playerMultiplayer

Media

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Into Oblivion — Session FAQ

How long does a session of Into Oblivion take?
The minimum meaningful session for Into Oblivion is approximately 10 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Into Oblivion?
Into Oblivion uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Into Oblivion pressure you to keep playing?
Into Oblivion has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Into Oblivion's Session Respect Score?
Into Oblivion has a Session Respect Score of 7.8/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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