Session Respect Score
"Fast-paced platformer with invisible terrain revealed by paint."
Minimum session
10 min
Pausability
Pause anytime
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Self-contained runs
Similar games
Platforms
PlayStation 4, PC / Windows, macOS, Xbox One, Nintendo Switch
Age Rating


About
Ink is a fast-paced platformer about using colorful paint to uncover your surroundings. Ink has a similar feel to hardcore platformers like Super Meat Boy. The object of each level is to defeat all of the enemies in the room (if any) and reach the goal. However, the terrain is invisible to the player. The player can discover terrain by physically bumping into it, or by performing a double jump. The double jump sprays paint bullets out of the player and increases the player's awareness of their surroundings. If the player happens to bump into spikes or falls to their death, paint will also shoot out from the player's last position. The room isn't wiped clean after death so that the player has an easier time navigating after multiple attempts!
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Ink — Session FAQ
- How long does a session of Ink take?
- The minimum meaningful session for Ink is approximately 10 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Ink?
- Yes — Ink supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does Ink pressure you to keep playing?
- Ink has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Ink's Session Respect Score?
- Ink has a Session Respect Score of 9.3/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







