
2017
Holoscope: Another Day Another Data
Visual Novel
Session Respect Score
AI estimate ยท 0/5 votes
8.6/10
"Narrative-driven visual novel about hacking and survival."
Best session: 20-45 minutes
Minimum session
15 min
Pausability
At save points
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Moderate
โก
Session structure
Story chapters
Play one chapter per session; story-heavy so focus required.
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Platforms
About
The story of a femme hacker trying to survive in an aesthetic dystopia.
Science fiction
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
๐No sound OK
๐คOne-handed
๐ตBackground game
๐Commute friendly
โ๏ธPlane friendly
๐คSuspend & resume
โกQuick to boot
โ๏ธCloud save
๐ถKid can watch
๐๏ธCouch co-op
๐คNo voice chat needed
๐Solo after bedtime
๐๏ธPodcast game
๐งZen mode
๐ฅฑBrain off
๐Satisfying grind
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Platform Notes
Does it actually work well on your platform? Community tested.
Holoscope: Another Day Another Data โ Session FAQ
- How long does a session of Holoscope: Another Day Another Data take?
- The minimum meaningful session for Holoscope: Another Day Another Data is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Holoscope: Another Day Another Data?
- Holoscope: Another Day Another Data uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress โ factor this into your session planning.
- Does Holoscope: Another Day Another Data pressure you to keep playing?
- Holoscope: Another Day Another Data has no FOMO mechanics โ no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Holoscope: Another Day Another Data's Session Respect Score?
- Holoscope: Another Day Another Data has a Session Respect Score of 8.6/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.





