Session Respect Score
"Story-driven mystery unfolds over three real-time days."
Minimum session
20 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
High FOMO
Focus required
Intense
Session structure
Story chapters
Similar games
More in the Analogue: A Hate Story series
Platforms
About
Let's spend the next three real-time days together uncovering the mystery of what went horribly wrong on a derelict generation ship, with the help of a spunky/more-than-slightly-traumatized AI sidekick! A sequel to Analogue: A Hate Story that tells a whole new hate story of its own.
I can't believe it! My mission was supposed to be routine data recovery on an old derelict generation ship, but instead, I ended up rescuing an adorable AI girl who grew up in a tremendously patriarchal Neo-Confucian society? And now she's discovered a bunch of messages left by the mysterious Old *Mute... and wants me …
Media
Community Tips
Be the first to leave a tip!
Sign in to add a tip
Community Session Data
No sessions logged yet —
Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
Sign in to vote on tags
Platform Notes
Does it actually work well on your platform? Community tested.
Hate Plus — Session FAQ
- How long does a session of Hate Plus take?
- The minimum meaningful session for Hate Plus is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Hate Plus?
- Hate Plus uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Hate Plus pressure you to keep playing?
- Hate Plus has high FOMO. The game may use cliffhangers, timed missions, online leaderboards, or live events that create pressure to keep playing.
- What is Hate Plus's Session Respect Score?
- Hate Plus has a Session Respect Score of 5.4/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.








