SessionPick
Hand of Fate: Wildcards

Defiant Development · 2015

Hand of Fate: Wildcards

Role-playing (RPG)Hack and slash/Beat 'em upAdventure

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"A deck-building adventure game with card-based encounters and multiple rule-set Fates to replay with fresh challenges."

Heads up: While individual runs are discrete and pausable, the Wildcards update's multiple Fates may tempt completionists to pursue all variations, potentially extending total playtime commitment.
Best session: 20-45 minutes

Minimum session

15 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Low FOMO

Focus required

Moderate

Session structure

Self-contained runs

Each Fate run is self-contained, so you can complete one Fate per session without feeling rushed or missing story progression.

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DLC
Part of Hand of Fate

About

"Welcome to the Wildcards update for Hand of Fate. This update adds different Fates that you can select in order to change the way the game plays. Each Fate provides different modifiers to play, and allows you to play any or all of the game with a new Fate and a new ruleset. Each Fate has its own custom chain of encounters, and its own potential rewards, along with new Achievements. Will you take on the challenge of the Alchemist, and be bound by Iron Hunger? Take the Fate of the Monk, and his Holy Quest? Or be struck by the Curse of the Lion Prince?"

Single playerThird personActionFantasy

Media

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Hand of Fate: Wildcards — Session FAQ

How long does a session of Hand of Fate: Wildcards take?
The minimum meaningful session for Hand of Fate: Wildcards is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Hand of Fate: Wildcards?
Hand of Fate: Wildcards uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Hand of Fate: Wildcards pressure you to keep playing?
Hand of Fate: Wildcards has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is Hand of Fate: Wildcards's Session Respect Score?
Hand of Fate: Wildcards has a Session Respect Score of 6.9/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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