SessionPick
Ground Control

Massive Entertainment · 2000

Ground Control

Real Time Strategy (RTS)StrategyIGDB 86

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Challenging RTS with tactical depth and engaging sci-fi campaign."

Heads up: Story mode can be paused; multiplayer matches run in real-time without pause functionality.
Best session: 45-90 minutes

Minimum session

30 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Missions & levels

Play missions in order; pause between objectives to manage strategy complexity.

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About

Ground Control is set in the 25th century. Mankind emerged from the devastation of the Third World War (known in the game as "The Sixteen-minutes War", which almost wiped out the whole of humanity) and managed to colonize several planets across the galaxy. The Earth is ruled by a council called GCC (Global Central Command) that is formed by elected representatives and representatives of the mega corporations which rose to power after the fall of the Terran nations. The game's plot revolves around the conflict between the Crayven Corporation and the Order of the New Dawn for the possession of the distant world of Krig 7-B. In the beginning of the game, the player assumes the role of Major Sarah Parker of the Crayven Corporation as she leads the Crayven forces in order to eliminate the presence of the "Dawnies" (her derogatory nickname in reference to followers of the Order). In the second campaign, the player assumes control of Deacon Jarred Stone in his attempt to drive the "Crays" from the surface of Krig 7-B. During the course of the campaign, however, both characters unravel a dark secret hidden within the depths of the planet, a secret that threatens all mankind, and turns out to be the reason for such interest in what seems to be a desolate fringe world.

Single playerMultiplayerBird view / IsometricActionScience fiction

Media

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Ground Control — Session FAQ

How long does a session of Ground Control take?
The minimum meaningful session for Ground Control is approximately 30 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Ground Control?
Ground Control uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Ground Control pressure you to keep playing?
Ground Control has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Ground Control's Session Respect Score?
Ground Control has a Session Respect Score of 7.0/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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