Session Respect Score
"Brutally difficult climbing game with simple controls and infinite retries."
Minimum session
20 min
Pausability
Pause anytime
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Open-ended
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About
Getting Over It with Bennett Foddy is a punishing climbing game, a homage to Jazzuo's 2002 B-Game classic 'Sexy Hiking'. You move the hammer with the mouse, and that's all there is. With practice, you'll be able to jump, swing, climb and fly. Great mysteries and a wonderful reward await the master hikers who reach the top of the mountain. To quote Jazzuo himself: "The hiking action is very similar to way you would do it in real life, remember that and you will do well".
Climb up an enormous mountain with nothing but a hammer and a pot.
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
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Getting Over It with Bennett Foddy — Session FAQ
- How long does a session of Getting Over It with Bennett Foddy take?
- The minimum meaningful session for Getting Over It with Bennett Foddy is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Getting Over It with Bennett Foddy?
- Yes — Getting Over It with Bennett Foddy supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does Getting Over It with Bennett Foddy pressure you to keep playing?
- Getting Over It with Bennett Foddy has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Getting Over It with Bennett Foddy's Session Respect Score?
- Getting Over It with Bennett Foddy has a Session Respect Score of 8.8/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







