
Session Respect Score
"Emotional kinetic novel exploring dementia through intimate storytelling."
Minimum session
30 min
Pausability
At save points
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Story chapters
Similar games
Platforms
About
An old farmer lives with his wife - However, he hasn't quite been himself lately. His mind wanders off, he forgets his daily routine and he often brings up things from the past. Forgotten, Not Lost comes from the creators of A More Beautiful World and is a kinetic novel that tackles the theme of dementia and is a visual novel that hopes to bring tears into our readers' eyes, especially those who have gone through similar situations when dementia or Alzheimer's has claimed the memory of a loved one.
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Forgotten, Not Lost - A Kinetic Novel — Session FAQ
- How long does a session of Forgotten, Not Lost - A Kinetic Novel take?
- The minimum meaningful session for Forgotten, Not Lost - A Kinetic Novel is approximately 30 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Forgotten, Not Lost - A Kinetic Novel?
- Forgotten, Not Lost - A Kinetic Novel uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Forgotten, Not Lost - A Kinetic Novel pressure you to keep playing?
- Forgotten, Not Lost - A Kinetic Novel has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Forgotten, Not Lost - A Kinetic Novel's Session Respect Score?
- Forgotten, Not Lost - A Kinetic Novel has a Session Respect Score of 7.8/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






