
Session Respect Score
"Idle crafting game with exploration and base building."
Minimum session
5 min
Pausability
Pause anytime
Resume friendliness
Easy to resume
FOMO pressure
Low FOMO
Focus required
Chill
Session structure
Open-ended
Similar games
Platforms
PlayStation 4, Android, PC / Windows, iOS, Xbox One, Nintendo Switch
Age Rating


About
Forager is the popular crafting, exploration and base building game that can best be defined as “the idle game that you want to actively keep playing”. A quirky mix between old school 2D Zelda experiences and modern Minecraft or Terraria-like crafting games that places players into a small piece of land with just a pickaxe and a desire for expansion and exploration. Players can buy procedurally generated lands to uncover secrets, solve puzzles, find dungeons, treasure and forgotten relics and to expand their sprawling bases. Nearly impossible to put down, there is always something to manage or work towards!
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Similar games
Platforms
PlayStation 4, Android, PC / Windows, iOS, Xbox One, Nintendo Switch
Age Rating


Forager — Session FAQ
- How long does a session of Forager take?
- The minimum meaningful session for Forager is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Forager?
- Yes — Forager supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does Forager pressure you to keep playing?
- Forager has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
- What is Forager's Session Respect Score?
- Forager has a Session Respect Score of 9.2/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






