SessionPick
Flip

2016

Flip

IndieSteam 91%

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Simple puzzle game perfect for short relaxing brain breaks."

Best session: 5-15 minutes

Minimum session

5 min

Pausability

Pause anytime

Resume friendliness

Easy to resume

FOMO pressure

Zero FOMO

Focus required

Moderate

Session structure

Open-ended

Play one puzzle per commute or break for guilt-free gaming.

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About

Flip is a a puzzle game for your eyes and your brain. It has a simple and easy to understand mechanic, but the possible combinations on each puzzle will require deep thinking to solve them in the minimum number of moves. Play just to chill out or to exercise your brain.

Single player

Media

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Flip — Session FAQ

How long does a session of Flip take?
The minimum meaningful session for Flip is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Flip?
Yes — Flip supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does Flip pressure you to keep playing?
Flip has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Flip's Session Respect Score?
Flip has a Session Respect Score of 9.6/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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