
SeeThrough Studios · 2012
Flatland: Fallen Angle
Session Respect Score
"Stylish 2D noir revenge tale with Pacman-like gameplay."
Minimum session
10 min
Pausability
At save points
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Story chapters
Platforms
About
Inspired by a 19th Century novella, Flatland: Fallen Angle is the noir-esque tale of an isosceles triangle on the run from the law and hungry for revenge! Over ten astonishingly two-dimensional levels, the player must negotiate the various neighbourhoods of Polygonometropolis, and use their angles to slice, splinch and shatter anyone who gets in their way! The gameplay feels a little bit like Pacman, and the narrative approach is reminiscent of Bastion.but it all adds up to an absolutely unique short-form game experience!
Media
Community Tips
Be the first to leave a tip!
Sign in to add a tip
Community Session Data
No sessions logged yet —
Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
Sign in to vote on tags
Platform Notes
Does it actually work well on your platform? Community tested.
Platforms
Flatland: Fallen Angle — Session FAQ
- How long does a session of Flatland: Fallen Angle take?
- The minimum meaningful session for Flatland: Fallen Angle is approximately 10 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Flatland: Fallen Angle?
- Flatland: Fallen Angle uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Flatland: Fallen Angle pressure you to keep playing?
- Flatland: Fallen Angle has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Flatland: Fallen Angle's Session Respect Score?
- Flatland: Fallen Angle has a Session Respect Score of 8.6/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.
