Session Respect Score
"A meditative atmospheric puzzle-adventure where you pilot a unique ship through flooded worlds, blending exploration with light puzzle-solving."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Story chapters
Similar games
More in the FAR series
Platforms
Xbox Series X/S, PlayStation 4, PC / Windows, PlayStation 5, Xbox One, Nintendo Switch
Age Rating


About
Far: Changing Tides is an atmospheric vehicle adventure driven by an emotional story. When floods ravage your world, captain a ship like no other and search for a new home. Sail stormy waters, dive unknown depths, and explore forgotten ruins on your voyage.
Media
Community Tips
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Community Session Data
No sessions logged yet —
Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Similar games
More in the FAR series
Platforms
Xbox Series X/S, PlayStation 4, PC / Windows, PlayStation 5, Xbox One, Nintendo Switch
Age Rating


Far: Changing Tides — Session FAQ
- How long does a session of Far: Changing Tides take?
- The minimum meaningful session for Far: Changing Tides is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Far: Changing Tides?
- Far: Changing Tides uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Far: Changing Tides pressure you to keep playing?
- Far: Changing Tides has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Far: Changing Tides's Session Respect Score?
- Far: Changing Tides has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.








