SessionPick
F.E.A.R.: MMod

Gunship_Mark_II · 2014

F.E.A.R.: MMod

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"A gore-enhanced tactical shooter mod that demands focus and reflexes, best played in dedicated sessions rather than quick bursts."

Heads up: While missions have save points, the high mental energy requirement and reflexive gameplay make it difficult to pause mid-combat meaningfully.
Best session: 30-60 minutes

Minimum session

15 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Missions & levels

Plan sessions around mission checkpoints rather than playing between tasks—this tactical shooter requires full attention and benefits from extended play.

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Mod
Part of F.E.A.R.

About

F.E.A.R.: MMod is about enhancing original game with more gore, new sounds, new effects and gameplay tweaks. It follows MMod series approach; new effects, weapon replacements, lots of tweaks, gameplay tweaks, graphics enhancements, updated gore.

Single playerFirst personActionScience fictionHorror

Media

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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F.E.A.R.: MMod — Session FAQ

How long does a session of F.E.A.R.: MMod take?
The minimum meaningful session for F.E.A.R.: MMod is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause F.E.A.R.: MMod?
F.E.A.R.: MMod uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does F.E.A.R.: MMod pressure you to keep playing?
F.E.A.R.: MMod has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is F.E.A.R.: MMod's Session Respect Score?
F.E.A.R.: MMod has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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