SessionPick
Evil

NedoStudio · 2017

Evil

IndieIGDB 86Steam 42%

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Short indie horror game about a girl experiencing supernatural events."

Best session: 10-20 minutes

Minimum session

5 min

Pausability

At save points

Resume friendliness

Easy to resume

FOMO pressure

Zero FOMO

Focus required

Moderate

Session structure

Story chapters

Play in short bursts before bed for maximum atmospheric impact.

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About

In this game you will play for a girl who was left alone to spend the night at home. She can not sleep - it seems to her that her who's watching. After a while Ksenia notice someone or something passed by her room.

Single playerFirst personHorror

Media

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Evil — Session FAQ

How long does a session of Evil take?
The minimum meaningful session for Evil is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Evil?
Evil uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Evil pressure you to keep playing?
Evil has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Evil's Session Respect Score?
Evil has a Session Respect Score of 8.6/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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