
Crenetic GmbH Studios · 2016
Emergency Call 112: The Fire Fighting Simulation
Session Respect Score
"Realistic firefighting simulator with discrete missions for structured play."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Missions & levels
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About
Emergency Call 112: The Fire Fighting Simulation is an exciting, fully detailed simulation of the eventful life of a big city fire department. It was developed in cooperation with and modelled on the fire brigade of Mülheim, Germany. Mülheim has one of the largest and most modern fire stations in Europe. Particular attention was paid to realism and accuracy in creating the various missions.
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
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Emergency Call 112: The Fire Fighting Simulation — Session FAQ
- How long does a session of Emergency Call 112: The Fire Fighting Simulation take?
- The minimum meaningful session for Emergency Call 112: The Fire Fighting Simulation is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Emergency Call 112: The Fire Fighting Simulation?
- Emergency Call 112: The Fire Fighting Simulation uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Emergency Call 112: The Fire Fighting Simulation pressure you to keep playing?
- Emergency Call 112: The Fire Fighting Simulation has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Emergency Call 112: The Fire Fighting Simulation's Session Respect Score?
- Emergency Call 112: The Fire Fighting Simulation has a Session Respect Score of 7.8/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






