
Hydrogames · 2015
Dungeon Kingdom: Sign of the Moon
Session Respect Score
"Real-time dungeon crawling RPG with story-driven exploration."
Minimum session
20 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Open-ended
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Platforms
About
"Dungeon Kingdom: Sign of the Moon is a modern real-time dungeon crawling RPG. Immerse yourself in a fantastic adventure in the lands of Pohe Fakesys and investigate the cause of the returning chaos and darkness."
"At the dawn of the Fourth Age... You, a poor young man struggling to make ends meet, have been summoned by a strange man claiming to be a member of the prestigious Mages’ Guild, to join him on a great quest. In the hope for a better future, you accept his request, for who could refuse to follow such a seemingly eminen…
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Dungeon Kingdom: Sign of the Moon — Session FAQ
- How long does a session of Dungeon Kingdom: Sign of the Moon take?
- The minimum meaningful session for Dungeon Kingdom: Sign of the Moon is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Dungeon Kingdom: Sign of the Moon?
- Dungeon Kingdom: Sign of the Moon uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Dungeon Kingdom: Sign of the Moon pressure you to keep playing?
- Dungeon Kingdom: Sign of the Moon has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Dungeon Kingdom: Sign of the Moon's Session Respect Score?
- Dungeon Kingdom: Sign of the Moon has a Session Respect Score of 7.0/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






