
CyberConnect2 · 2020
Dragon Ball Z: Kakarot - A New Power Awakens: Part 2
Session Respect Score
"Action-RPG sequel letting you relive Dragon Ball Z battles with flexible mission-based progression."
Minimum session
20 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Missions & levels
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Platforms
Xbox Series X/S, PlayStation 4, PC / Windows, PlayStation 5, Xbox One
Age Rating


About
Frieza is back with his army, threatening the Earth. Transcend the power of the gods to defeat him and restore peace!
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
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Platforms
Xbox Series X/S, PlayStation 4, PC / Windows, PlayStation 5, Xbox One
Age Rating


Dragon Ball Z: Kakarot - A New Power Awakens: Part 2 — Session FAQ
- How long does a session of Dragon Ball Z: Kakarot - A New Power Awakens: Part 2 take?
- The minimum meaningful session for Dragon Ball Z: Kakarot - A New Power Awakens: Part 2 is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Dragon Ball Z: Kakarot - A New Power Awakens: Part 2?
- Dragon Ball Z: Kakarot - A New Power Awakens: Part 2 uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Dragon Ball Z: Kakarot - A New Power Awakens: Part 2 pressure you to keep playing?
- Dragon Ball Z: Kakarot - A New Power Awakens: Part 2 has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Dragon Ball Z: Kakarot - A New Power Awakens: Part 2's Session Respect Score?
- Dragon Ball Z: Kakarot - A New Power Awakens: Part 2 has a Session Respect Score of 7.2/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






