Session Respect Score
"Simple arcade dodging game; quick runs perfect for short breaks."
Minimum session
5 min
Pausability
No pause
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Self-contained runs
Similar games
Platforms
About
Experience the terror of rocks falling on a poor mail-man's head, while just trying to do his job. DodgeBlock is a color text based game in which the player tries to dodge falling Blocks by moving left and right. Usually, the whole game is controlled from the arrow keys. In Normal Mode, collect Bonus Points to get +50 score. Wanna play with a friend? Invite your friend to play on WSAD with Two Player Mode! The half-cooperative dual play version of DodgeBlock. Sadly DodgeBlock is programmed in C# .net framework, so it only works on Microsoft Windows and Android.
Mr O is a successful father and mailman and is attempting to reach his kids house at the top of Mount Percont, when a falling boulder storm starts happening, with % boulders going everywhere! Mr O must wade through these deathly boulders to deliver his children their package. Using a variety of wAcKy tools, he will mak…
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
DodgeBlock — Session FAQ
- How long does a session of DodgeBlock take?
- The minimum meaningful session for DodgeBlock is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause DodgeBlock?
- DodgeBlock cannot be paused mid-session (it runs in real-time or is multiplayer). Plan for a full session window before starting.
- Does DodgeBlock pressure you to keep playing?
- DodgeBlock has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is DodgeBlock's Session Respect Score?
- DodgeBlock has a Session Respect Score of 7.3/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







