Session Respect Score
"Experimental narrative experience about preparing for a date."
Minimum session
5 min
Pausability
Pause anytime
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Chill
Session structure
Open-ended
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Platforms
About
Dinner Date is a short, experimental first-person computer game made by Dutch game designer Jeroen D. Stout. It was first released digitally through Stout Games own website. Four months later (March 1, 2011) it was released on Steam. Just like some other indie games (e.g. Dear Esther or The Graveyard) its status as a video game has been disputed, as it requires minimal interaction and the few small choices you make are of no consequence to the story. It does, however, give the player the opportunity to eat, drink and smoke whenever the player wants to, as long as the time isn't up.
You play as the subconsciousness of Julian Luxemburg, waiting for his date to arrive. You listen in on his thoughts while tapping the table, looking at the clock and eventually reluctantly starting to eat...
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Community Session Data
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Context Tags
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Platform Notes
Does it actually work well on your platform? Community tested.
Dinner Date — Session FAQ
- How long does a session of Dinner Date take?
- The minimum meaningful session for Dinner Date is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Dinner Date?
- Yes — Dinner Date supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does Dinner Date pressure you to keep playing?
- Dinner Date has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Dinner Date's Session Respect Score?
- Dinner Date has a Session Respect Score of 10.0/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







