SessionPick
Devilman ~Devil mahjong~

O-TWO Inc. · 2001

Devilman ~Devil mahjong~

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Devilman-themed mahjong with story, free play, and online modes."

Best session: 15-30 minutes

Minimum session

10 min

Pausability

Pause anytime

Resume friendliness

Easy to resume

FOMO pressure

Low FOMO

Focus required

Moderate

Session structure

Missions & levels

Play story mode in short bursts; online matches fit naturally into busy schedules.

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About

A mahjong game with the motif of the manga "Devilman" by Go Nagai. You can play mahjong with your favorite character from the 14 main characters that appear in Devilman. The character selected by the player becomes a chibi character, and moves and talks according to "Pon", "Kan", "Ron", etc. on the screen. There are three game modes: story mode, a free battle mode, and online battle mode. Also, in story mode, a cutscene that can be seen only when you reach 1st place after the stage is recorded. Includes opening / ending songs sung by Hironobu Kageyama.

Community Tips

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Devilman ~Devil mahjong~ — Session FAQ

How long does a session of Devilman ~Devil mahjong~ take?
The minimum meaningful session for Devilman ~Devil mahjong~ is approximately 10 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Devilman ~Devil mahjong~?
Yes — Devilman ~Devil mahjong~ supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does Devilman ~Devil mahjong~ pressure you to keep playing?
Devilman ~Devil mahjong~ has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is Devilman ~Devil mahjong~'s Session Respect Score?
Devilman ~Devil mahjong~ has a Session Respect Score of 8.8/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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