
Session Respect Score
"A deep Medieval II Total War mod offering historically-authentic Crusades campaigns for strategy veterans willing to invest significant time."
Minimum session
20 min
Pausability
At save points
Resume friendliness
Hard to resume
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Open-ended
Platforms
About
Dei Agminum (Armies of God) is an ambitious mod project aimed at becoming the premiere Medieval II Total War Crusades mod. Its origins can be traced back to the Broken Crescent Submod "Jersualem Rising". It will use the Crusades campaign from Kingdoms as a base but will in time morph into its own distinct entity. For now I will concentrate on revamping the Crusades campaign through this mod. This will include renaming existing units, settlements and factions with their historical names, introducing historically accurate buildings and new units and completely remaking unit art/UI (models, textures, banners, screens and etc.) and introducing other assets.
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Platforms
Dei Agminum — Session FAQ
- How long does a session of Dei Agminum take?
- The minimum meaningful session for Dei Agminum is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Dei Agminum?
- Dei Agminum uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Dei Agminum pressure you to keep playing?
- Dei Agminum has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Dei Agminum's Session Respect Score?
- Dei Agminum has a Session Respect Score of 6.4/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.
