Session Respect Score
"Fast-paced cooperative mining shooter with self-contained missions that fit into short play sessions without story commitment."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Easy to resume
FOMO pressure
Low FOMO
Focus required
Moderate
Session structure
Missions & levels
Similar games
Platforms
Xbox Series X/S, PlayStation 4, PC / Windows, PlayStation 5, Xbox One
About
The Rivals have been pushed back for the moment, but only just in time for a brand new threat to rear its ugly head. An insidious lithophage, a sickness of the very rock beneath our feet, has struck Hoxxes. Nicknamed the 'Rockpox', this planetary pathogen is spreading through the caves, infecting the rock and even directly affecting the local fauna. Even the hardy Dwarves can feel its insidious grasp. Prepare for PLAGUEFALL!
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Deep Rock Galactic: Season 3 - Plaguefall — Session FAQ
- How long does a session of Deep Rock Galactic: Season 3 - Plaguefall take?
- The minimum meaningful session for Deep Rock Galactic: Season 3 - Plaguefall is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Deep Rock Galactic: Season 3 - Plaguefall?
- Deep Rock Galactic: Season 3 - Plaguefall uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Deep Rock Galactic: Season 3 - Plaguefall pressure you to keep playing?
- Deep Rock Galactic: Season 3 - Plaguefall has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
- What is Deep Rock Galactic: Season 3 - Plaguefall's Session Respect Score?
- Deep Rock Galactic: Season 3 - Plaguefall has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







