
2013
Days of the Divine
Session Respect Score
"Story-driven visual novel about memory loss and mystery."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Story chapters
Similar games
Platforms
About
Long ago, in a valley where a small village lay, two deities fought each other. One was imprisoned, the other vanished. Yet some time ago, an unnatural mist began lingering in the village, dissolving people's memories. Biyu, a young shrine maiden, is now working her hardest in the shrine of one of these deities in the faint hope the mist will one day dissolve. Even though her good friend also lost his memory, not all hope is lost; she meets a stranger who seems to be recovering from his memory loss, and rather quickly as well... - Description from the games original post on the Lemmasoft forums
Community Tips
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Days of the Divine โ Session FAQ
- How long does a session of Days of the Divine take?
- The minimum meaningful session for Days of the Divine is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Days of the Divine?
- Days of the Divine uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress โ factor this into your session planning.
- Does Days of the Divine pressure you to keep playing?
- Days of the Divine has no FOMO mechanics โ no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Days of the Divine's Session Respect Score?
- Days of the Divine has a Session Respect Score of 8.6/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






