SessionPick
Darksiders II: Argul's Tomb

2012

Darksiders II: Argul's Tomb

Role-playing (RPG)Hack and slash/Beat 'em upAdventureIGDB 67

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"A focused dungeon-crawling DLC with combat-heavy gameplay that demands attention but can be tackled in shorter bursts between save points."

Heads up: DLC content feels disconnected from main story, so it requires mental context-switching; treat it as a side activity rather than narrative continuation.
Best session: 20-45 minutes

Minimum session

10 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Missions & levels

Play this as self-contained sessions between main story chapters; it won't advance your primary campaign but offers rewarding loot and combat variety.

How does this game respect your time? Sign in to add your rating.

DLC
Part of Darksiders II

About

Argul's Tomb is the first DLC for Darksiders II. It was included free for anyone who ordered the limited edition of Darksiders II. In the Deathinitive edition, the DLC is unlocked automatically upon finishing Lostlight's main quest. It can then be accessed through the "other campaigns" entry of the main menu.

Ostegoth the Merchant has brought Death to the Icy Veil where he recounts the history of Argul, revealing a added detail about the story of the former dead king: Argul summoned a creature known as Frostbane from the Abyss that was used as a immense source of power. When the Dead King imprisoned Argul he cast out his to…

Single playerThird personActionFantasyOpen world

Community Tips

Be the first to leave a tip!

Sign in to add a tip

Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

Sign in to vote on tags

Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
— not enough votesSign in
Load times are fast
— not enough votesSign in
Performance is stable
— not enough votesSign in
Cloud saves work
— not enough votesSign in
Plays offline
— not enough votesSign in
Full controller support
— not enough votesSign in

Darksiders II: Argul's Tomb — Session FAQ

How long does a session of Darksiders II: Argul's Tomb take?
The minimum meaningful session for Darksiders II: Argul's Tomb is approximately 10 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Darksiders II: Argul's Tomb?
Darksiders II: Argul's Tomb uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Darksiders II: Argul's Tomb pressure you to keep playing?
Darksiders II: Argul's Tomb has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Darksiders II: Argul's Tomb's Session Respect Score?
Darksiders II: Argul's Tomb has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

Cookies on this site

We use cookies to keep you signed in and, with your permission, to understand how the site is used.

You can accept all cookies or manage your choices. Read our Cookie Policy.