
SSI (Strategic Simulations, Inc.) · 1993
Dark Sun: Shattered Lands
Session Respect Score
"A classic turn-based RPG set in a brutal desert world where you fight for survival through gladiatorial combat and strategic encounters."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Story chapters
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About
Shattered Lands is the first in a series of computer role-playing games based in the highly acclaimed AD&D 2nd Edition DARK SUN game world. You begin the game as a gladiator about to fight in King Tectuktitlay’s Arena in Draj. You must survive that fight, along with many others, and continue onward to escape from the Slave Pens.
The Dark Sun world of Athas is arid and bleak, a wasteland with a handful of cities ruled by thousand-year-old sorcerer-kings. Your party begins as slaves in the city of Draj, destined to die as gladiators in the Arena. You must find a way to escape into the hostile wilderness, join with other escaped slaves and create…
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Platform Notes
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Dark Sun: Shattered Lands — Session FAQ
- How long does a session of Dark Sun: Shattered Lands take?
- The minimum meaningful session for Dark Sun: Shattered Lands is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Dark Sun: Shattered Lands?
- Dark Sun: Shattered Lands uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Dark Sun: Shattered Lands pressure you to keep playing?
- Dark Sun: Shattered Lands has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Dark Sun: Shattered Lands's Session Respect Score?
- Dark Sun: Shattered Lands has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






