
Session Respect Score
"Competitive RTS MMO demanding real-time strategy and multiplayer focus."
Minimum session
20 min
Pausability
No pause
Resume friendliness
Hard to resume
FOMO pressure
High FOMO
Focus required
Intense
Session structure
Self-contained runs
Better for your schedule?
These similar games may be easier to fit into a short session.
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About
Company of Heroes: Online is a MMO real-time strategy game, based on Company of Heroes. The game contains the original campaign and skirmish maps, but adds the option to compete with other players. Per account players can manage up to four commanders, who can rise in level and acquire new abilities. A Blitzkrieg commander for example, can call in extra tank support. Relic's cancelled WWII RTS game, redesigned as a free-to-play online game. Its cancellation was confirmed in a THQ investor's call in February 2011.
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Better for your schedule?
These similar games may be easier to fit into a short session.
Similar games
More in the Company of Heroes series
Platforms
Age Rating

Company of Heroes Online — Session FAQ
- How long does a session of Company of Heroes Online take?
- The minimum meaningful session for Company of Heroes Online is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Company of Heroes Online?
- Company of Heroes Online cannot be paused mid-session (it runs in real-time or is multiplayer). Plan for a full session window before starting.
- Does Company of Heroes Online pressure you to keep playing?
- Company of Heroes Online has high FOMO. The game may use cliffhangers, timed missions, online leaderboards, or live events that create pressure to keep playing.
- What is Company of Heroes Online's Session Respect Score?
- Company of Heroes Online has a Session Respect Score of 3.6/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.


















