Session Respect Score
"Armed flying taxi missions in cyberpunk city with faction gameplay."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Easy to resume
FOMO pressure
Low FOMO
Focus required
Intense
Session structure
Missions & levels
Similar games
Platforms
About
Step into the driving seat of a highly customisable and heavily armed flying taxi in the amoral cyberpunk future of 'Collateral'. You play as Zack Edgewater, an average Joe hover cab driver, caught between warring factions, bloodthirsty customers, and the corrupt corporations that run the city of New Bedlam. The city is under lockdown, and your goal is to earn enough favour with one of the city's factions to gain access to passcodes that allow you to leave the city. Win favour with your chosen faction by undertaking a variety of missions that test your speed, driving skills, and accuracy, then spend your hard earned cash on a huge assortment of weapons and upgrades for your cab. Every mission you complete brings you one step closer to escaping this depraved, maniacal metropolis.
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Collateral — Session FAQ
- How long does a session of Collateral take?
- The minimum meaningful session for Collateral is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Collateral?
- Collateral uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Collateral pressure you to keep playing?
- Collateral has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
- What is Collateral's Session Respect Score?
- Collateral has a Session Respect Score of 7.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







