
Session Respect Score
"Text-based legal thriller with demons and student loan jokes."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Story chapters
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Platforms
About
Battle demons and undead attorneys, and win souls to pay back your student loans! At the elite demonic-law firm of Varkath Nebuchadnezzar Stone, you'll depose a fallen god, find romance, and maybe even make partner, if you don't lose your own soul first. "Choice of the Deathless" is a necromantic legal thriller by Max Gladstone, Campbell Award-nominated author of Three Parts Dead and Two Serpents Rise. The game is entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination. Explore a fantasy realm with a rich and evolving backstory, based on the novels published by Tor Books.
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
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Choice of the Deathless — Session FAQ
- How long does a session of Choice of the Deathless take?
- The minimum meaningful session for Choice of the Deathless is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Choice of the Deathless?
- Choice of the Deathless uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Choice of the Deathless pressure you to keep playing?
- Choice of the Deathless has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Choice of the Deathless's Session Respect Score?
- Choice of the Deathless has a Session Respect Score of 8.3/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






