Session Respect Score
"A hunting simulator where you tackle individual game hunts at your own pace with no narrative pressure."
Minimum session
15 min
Pausability
Pause anytime
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Self-contained runs
Similar games
Platforms
About
The spiritual successor to the now defunct Carnivores Reloaded, Carnivores+ is a partial conversion mod for Carnivores 2 whose goal is to recreate the first Carnivores game on the Carnivores 2 engine. Its goal is not only to recreate the assets, looks and atmosphere of the original game on the more advanced engine, but also to extend on the concepts of the original while remaining true to the spirit of what made Carnivores great. The mod adds new terrain to Carnivores' original maps, entirely new areas never seen before and new huntable and ambient animals to the roster to supplement the old classics.
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Carnivores + — Session FAQ
- How long does a session of Carnivores + take?
- The minimum meaningful session for Carnivores + is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Carnivores +?
- Yes — Carnivores + supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does Carnivores + pressure you to keep playing?
- Carnivores + has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Carnivores +'s Session Respect Score?
- Carnivores + has a Session Respect Score of 9.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







