
Arc System Works · 2018
BlazBlue: Cross Tag Battle - Character Pack Vol. 5: Mai/Akihiko/Yuzuriha
Session Respect Score
"A fighting game character pack DLC requiring existing game ownership; drop-in fights are brief but demand high mechanical skill and fighting game knowledge."
Minimum session
5 min
Pausability
Pause anytime
Resume friendliness
Hard to resume
FOMO pressure
Low FOMO
Focus required
Intense
Session structure
Self-contained runs
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Age Rating

About
Download Cross Tag Character Pack 5 to add three new fighters to your roster! Character Pack 5 contains Mai Natsume from BlazBlue, Akihiko Sanada from Persona 4 Arena, and Yuzuriha from Under Night In-Birth.
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Context Tags
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Platform Notes
Does it actually work well on your platform? Community tested.
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BlazBlue: Cross Tag Battle - Character Pack Vol. 5: Mai/Akihiko/Yuzuriha — Session FAQ
- How long does a session of BlazBlue: Cross Tag Battle - Character Pack Vol. 5: Mai/Akihiko/Yuzuriha take?
- The minimum meaningful session for BlazBlue: Cross Tag Battle - Character Pack Vol. 5: Mai/Akihiko/Yuzuriha is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause BlazBlue: Cross Tag Battle - Character Pack Vol. 5: Mai/Akihiko/Yuzuriha?
- Yes — BlazBlue: Cross Tag Battle - Character Pack Vol. 5: Mai/Akihiko/Yuzuriha supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does BlazBlue: Cross Tag Battle - Character Pack Vol. 5: Mai/Akihiko/Yuzuriha pressure you to keep playing?
- BlazBlue: Cross Tag Battle - Character Pack Vol. 5: Mai/Akihiko/Yuzuriha has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
- What is BlazBlue: Cross Tag Battle - Character Pack Vol. 5: Mai/Akihiko/Yuzuriha's Session Respect Score?
- BlazBlue: Cross Tag Battle - Character Pack Vol. 5: Mai/Akihiko/Yuzuriha has a Session Respect Score of 7.1/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.





