
2010
BioShock 2: Kill 'em Kindly
Session Respect Score
"A free multiplayer DLC mode for BioShock 2 where you compete against other players using only golf clubs in arena combat."
Minimum session
5 min
Pausability
Pause anytime
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Self-contained runs
More in the Bioshock series
Platforms
About
Kill 'em Kindly is a game mode for BioShock 2 Multiplayer released as a Downloadable Content on May 11th, 2010, alongsides the Rapture Metro Pack and the Zigo & Blanche DLC. In this game mode, the players can only use golf clubs to strike enemies with melee attacks. This mode is free to download on the Xbox Live, and the PlayStation Network. It was also free to download on the Games for Windows Live online platform for PC until its closure, but is now included on the regular game on Steam.
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
More in the Bioshock series
Platforms
BioShock 2: Kill 'em Kindly — Session FAQ
- How long does a session of BioShock 2: Kill 'em Kindly take?
- The minimum meaningful session for BioShock 2: Kill 'em Kindly is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause BioShock 2: Kill 'em Kindly?
- Yes — BioShock 2: Kill 'em Kindly supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does BioShock 2: Kill 'em Kindly pressure you to keep playing?
- BioShock 2: Kill 'em Kindly has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is BioShock 2: Kill 'em Kindly's Session Respect Score?
- BioShock 2: Kill 'em Kindly has a Session Respect Score of 9.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.












