
Bennett Foddy · 2014
Bennett Foddy's Speed Chess
Session Respect Score
"Chaotic real-time 16-player chess variant requiring controllers and friends."
Minimum session
5 min
Pausability
No pause
Resume friendliness
Hard to resume
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Open-ended
Similar games
Platforms
About
Bennett Foddy’s Speed Chess is the fastest game of chess in the world. Designed for sixteen players to play simultaneously, it lets players move their piece instantly, without waiting for their turn. They can change which piece they control at will. The game proceeds at the speed of thought. This game was commissioned for NYU GameCenter‘s essential No Quarter event, and it is built for public festivals. It doesn’t have a UI and it definitely has bugs, and it might even fail to work on your computer. To enjoy it to the fullest, you’ll need 16 USB controllers and 16 friends, although you can play it with as few as 2.
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Bennett Foddy's Speed Chess — Session FAQ
- How long does a session of Bennett Foddy's Speed Chess take?
- The minimum meaningful session for Bennett Foddy's Speed Chess is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Bennett Foddy's Speed Chess?
- Bennett Foddy's Speed Chess cannot be paused mid-session (it runs in real-time or is multiplayer). Plan for a full session window before starting.
- Does Bennett Foddy's Speed Chess pressure you to keep playing?
- Bennett Foddy's Speed Chess has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Bennett Foddy's Speed Chess's Session Respect Score?
- Bennett Foddy's Speed Chess has a Session Respect Score of 5.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.





