
Hands On Entertainment · 2000
beatmania DA!!
Session Respect Score
"Rhythm typing game with quick, satisfying musical bursts."
Minimum session
5 min
Pausability
Pause anytime
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Open-ended
Similar games
Platforms
About
Sometime in the year 2000, Konami teamed up with iNiS Corporation, Hands On Entertainment Inc., and Oracion to develop Beatmania DA!! (not to be confused with Beatmania DA!! DA!! DA!! on PlayStation 2), a typing video game based on the Beatmania series, for Windows, Macintosh, and the PlayStation. Additionally, a sequel titled "Beatmania BEST DA!!" was released in the same year, followed by a PlayStation 2 version based on this game in 2002. Beatmania DA!! was also the only PC game in the Beatmania series to be released until Beatmania IIDX INFINITAS, which was released on December 1st, 2015
Media
Community Tips
Be the first to leave a tip!
Sign in to add a tip
Community Session Data
No session logs yet.
Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
Sign in to vote on tags
Platform Notes
Does it actually work well on your platform? Community tested.
beatmania DA!! — Session FAQ
- How long does a session of beatmania DA!! take?
- The minimum meaningful session for beatmania DA!! is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause beatmania DA!!?
- Yes — beatmania DA!! supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does beatmania DA!! pressure you to keep playing?
- beatmania DA!! has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is beatmania DA!!'s Session Respect Score?
- beatmania DA!! has a Session Respect Score of 9.3/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.




