Session Respect Score
"Chaotic submarine survival requiring constant crew coordination."
Minimum session
30 min
Pausability
No pause
Resume friendliness
Hard to resume
FOMO pressure
Low FOMO
Focus required
Intense
Session structure
Missions & levels
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About
Barotrauma is a 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter’s moon Europa. The bone-crushing pressure outside the submarine, the strange creatures inhabiting the ocean and the potentially dangerous equipment and machines on board ensure that the tiniest slip can turn the game into a chaotic struggle for survival. The game is heavily inspired by Space Station 13 and a game concept called Pressure.
Barotrauma takes place several hundred years in the future. In this time, humanity has established several colonies on Europa, one of Jupiter’s moons. Due to the deadly amounts of radiation on the surface of the moon, the colonies are constructed under its icy crust. The vast subsurface ocean under the crust is used a…
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Better for your schedule?
These similar games may be easier to fit into a short session.
Similar games
DLC & Expansions
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Barotrauma — Session FAQ
- How long does a session of Barotrauma take?
- The minimum meaningful session for Barotrauma is approximately 30 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Barotrauma?
- Barotrauma cannot be paused mid-session (it runs in real-time or is multiplayer). Plan for a full session window before starting.
- Does Barotrauma pressure you to keep playing?
- Barotrauma has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
- What is Barotrauma's Session Respect Score?
- Barotrauma has a Session Respect Score of 4.4/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.








