SessionPick
Avoyd

Enkisoftware · 2001

Avoyd

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Abstract 6DOF shooter with voxel combat in freeform space."

Heads up: Co-op and multiplayer require real-time participation; single-player allows pausing at any moment.
Best session: 10-30 minutes

Minimum session

5 min

Pausability

Pause anytime

Resume friendliness

Easy to resume

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Open-ended

Play short bursts to master 6DOF mechanics without commitment.

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About

Avoyd is an abstract 6 degrees of freedom First Person Shooter voxel game.

Single playerMultiplayerCo-operativeFirst personThird personScience fiction

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Avoyd — Session FAQ

How long does a session of Avoyd take?
The minimum meaningful session for Avoyd is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Avoyd?
Yes — Avoyd supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does Avoyd pressure you to keep playing?
Avoyd has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Avoyd's Session Respect Score?
Avoyd has a Session Respect Score of 9.3/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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