SessionPick
Avoid the Monsters

2017

Avoid the Monsters

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Roguelike RPG with puzzle strategy and monster avoidance mechanics."

Best session: 15-30 minutes

Minimum session

10 min

Pausability

Pause anytime

Resume friendliness

Easy to resume

FOMO pressure

Low FOMO

Focus required

Moderate

Session structure

Self-contained runs

Each run is self-contained; play one run during short breaks.

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About

A mix of puzzle and (roguelike) RPG where your aim is to upgrade yourself as much as possible while.. avoiding the monsters!

Single player

Media

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Avoid the Monsters — Session FAQ

How long does a session of Avoid the Monsters take?
The minimum meaningful session for Avoid the Monsters is approximately 10 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Avoid the Monsters?
Yes — Avoid the Monsters supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does Avoid the Monsters pressure you to keep playing?
Avoid the Monsters has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is Avoid the Monsters's Session Respect Score?
Avoid the Monsters has a Session Respect Score of 8.8/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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