
Session Respect Score
"Cricket simulation with flexible match lengths for casual play."
Minimum session
15 min
Pausability
Pause anytime
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Self-contained runs
Similar games
Platforms
About
Ashes Cricket 2009, is a cricket video game developed by Transmission Games and published by Codemasters in the UK and by Atari in Australia. It has been released for the PlayStation 3, Xbox 360 and Microsoft Windows. A Wii version, developed by Gusto Games, has also been released. The Wii version was released simply as Cricket in Australia. A sequel, International Cricket 2010 was released on 18 June 2010. The game is licensed by the ECB (England and Wales Cricket Board), Cricket Australia and the Marylebone Cricket Club (MCC), owners of the Ashes Urn. It includes all the official players of the Australian cricket team and the England cricket team, however the other teams are not licensed.
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Community Session Data
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Context Tags
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Platform Notes
Does it actually work well on your platform? Community tested.
Ashes Cricket 2009 — Session FAQ
- How long does a session of Ashes Cricket 2009 take?
- The minimum meaningful session for Ashes Cricket 2009 is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Ashes Cricket 2009?
- Yes — Ashes Cricket 2009 supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does Ashes Cricket 2009 pressure you to keep playing?
- Ashes Cricket 2009 has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Ashes Cricket 2009's Session Respect Score?
- Ashes Cricket 2009 has a Session Respect Score of 9.6/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

