SessionPick
Art of Guile

Unphysical Machinery · 2017

Art of Guile

Real Time Strategy (RTS)Role-playing (RPG)StrategyEarly AccessSteam 76%

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Strategic RTS battles with base building and unit customization."

Best session: 30-60 minutes

Minimum session

15 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Low FOMO

Focus required

Intense

Session structure

Missions & levels

Play single-player missions to learn mechanics before competitive multiplayer.

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About

Fight in epic battles against your foes whether it is with a friend or on your own. Use strategy to your advantage, choose either infantry, tank or air forces; or use a combination of all three. Research and upgrade new abilities for your units. Diminish your foes and bring dominance to the battlefield! Build. Upgrade. Destroy. Build your base Use all the Dozers you have available to construct anything from power plants and depots to research facilities and war factories. Toughen up your defenses with different types of turrets to match the assault of your enemies. Train an army With resources gained from the battlefield, train forces to help push the enemy back or increase defenses on resource points. Pick from infantry, tanks or helicopters depending on which suits your situation best. Customize your army Gain experience and spend level up points to increase your units' offense, defense or speed. Upgrade your infantry with new equipment to make them powerful against different unit types. Navigate the world Each unit has their advantages and disadvantages in the terrain of Art of Guile. Will you use rivers as an advantage to slow the enemy down or swamps and their long grass to prepare a surprise attack? Take your pick from a selection of maps to fight your battle. Destroy your enemy Make quick decisions on the battlefield using your units to round the enemy to crossfire, suppress the enemy with a barrage of bullets or by using explosions and high firepower to your advantage by scaring the hostile units. Remember to take cover to protect your units from getting hit! Features * Build your base from the ground up. * Train a multitude of units from different buildings. * Secure your base with turrets to guarantee yourself a safe location. * Research new abilities and units. * Fight across several maps with different layouts and terrain. * Play single and co-op missions. * Team up with a friend through Multiplayer or bring an AI, if not solo. * Watch a nice environment turn dirty with the visuals of war with corpses, demolished buildings and destroyed tanks. * Create your very own maps using the built-in level editor and publish them for others! * Level up your units to defensive, offensive, and speed rank types. * Units experience war situations such as suppressed, fear and crossfire. * All units can take cover to survive in the battlefield. * Auto match and player ranking system. * Infantry equipment can be upgraded to many things such as “Sniper Rifle” and “Rocket Launcher” * Terrain, such as grass can affect gameplay by making units slow or allow ambushes. Extra Info This game is an indie RTS game which has been developed by two people in nearly two years with a custom game engine. Also, special thanks to him who helped us a lot about almost all other aspects than programming (tests, descriptions, reviews, trailers, screenshots etc.), Thor Youlton. Need Artists We need a 3D and a 2D artist. If you want to get involved with this project, add "um | wArtist" as a friend and tell him.

Single playerMultiplayerCo-operativeThird personBird view / IsometricActionWarfare

Media

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Art of Guile — Session FAQ

How long does a session of Art of Guile take?
The minimum meaningful session for Art of Guile is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Art of Guile?
Art of Guile uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Art of Guile pressure you to keep playing?
Art of Guile has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is Art of Guile's Session Respect Score?
Art of Guile has a Session Respect Score of 6.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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