
Massive Miniteam · 2022
Are You Smarter than a 5th Grader?: Extra Credit
Session Respect Score
"A trivia DLC expansion with 3500+ questions perfect for short brain-training sessions between tasks."
Minimum session
5 min
Pausability
Pause anytime
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Self-contained runs
Platforms
About
So you think you are smarter than a 5th grader? Well, how about we send you back to school for some "Extra Credit" then? Face new challenges in this mind-twisting and education-defying DLC with 3500+ more questions that add the finishing touch to "Are You Smarter than a 5th Grader".
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Platforms
Are You Smarter than a 5th Grader?: Extra Credit — Session FAQ
- How long does a session of Are You Smarter than a 5th Grader?: Extra Credit take?
- The minimum meaningful session for Are You Smarter than a 5th Grader?: Extra Credit is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Are You Smarter than a 5th Grader?: Extra Credit?
- Yes — Are You Smarter than a 5th Grader?: Extra Credit supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does Are You Smarter than a 5th Grader?: Extra Credit pressure you to keep playing?
- Are You Smarter than a 5th Grader?: Extra Credit has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Are You Smarter than a 5th Grader?: Extra Credit's Session Respect Score?
- Are You Smarter than a 5th Grader?: Extra Credit has a Session Respect Score of 9.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.
