SessionPick
Arcanum: of Steamworks and Magick Obscura

2001

Arcanum: of Steamworks and Magick Obscura

Role-playing (RPG)IGDB 89Steam 89%

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Deep RPG blending magic and steampunk technology with rich storytelling."

Best session: 45-90 minutes

Minimum session

30 min

Pausability

At save points

Resume friendliness

Hard to resume

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Open-ended

Save frequently. Complex systems and story require sustained focus and memory.

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About

Imagine a place of wonder,where magic and technology hold equal sway, and an adventurer might just as easily wield a flintlock pistol as a flaming sword. A place where great industrial cities house castle keeps and factories, home to Dwarves, Humans, Orcs and Elves alike. A place of ancient runes and steamworks, of magic and machines, of sorcery and science. Arcanum is the first game to come from the development house Troika Games, LLC, started by former Fallout team members Tim Cain, Leonard Boyarsky, and Jason Anderson. This team takes the depth of gameplay and world-building in role-playing games to entirely new levels of realism and excitement. Arcanum creates a compelling new world where magic and technology coexist in an uneasy balance. As Arcanum opens, the mechanical age has only recently arrived in this ancient land where Humans, Elves, Dwarves, Orcs and other races have learned to survive in the new sprawling industrialized cities. But this radical shift from magic to technology has created a potentially explosive situation. As the townspeople and other thinkers begin mass production of light bulbs, batteries, eyeglasses and guns, the Mages grow leery. This tightly wound setting is the starting point from which the character must set out on his quest.

Arcanum begins with a cut scene of the IFS Zephyr, a luxury zeppelin, on her maiden voyage from Caladon to Tarant. Two monoplanes, piloted by Half-Ogre bandits, close in on the craft and commence attack runs, succeeding in shooting it down. An old gnome who is a passenger aboard the Zephyr is now in his death throes un…

Single playerMultiplayerCo-operativeBird view / IsometricFantasyScience fictionOpen world

Media

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Arcanum: of Steamworks and Magick Obscura — Session FAQ

How long does a session of Arcanum: of Steamworks and Magick Obscura take?
The minimum meaningful session for Arcanum: of Steamworks and Magick Obscura is approximately 30 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Arcanum: of Steamworks and Magick Obscura?
Arcanum: of Steamworks and Magick Obscura uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Arcanum: of Steamworks and Magick Obscura pressure you to keep playing?
Arcanum: of Steamworks and Magick Obscura has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Arcanum: of Steamworks and Magick Obscura's Session Respect Score?
Arcanum: of Steamworks and Magick Obscura has a Session Respect Score of 6.2/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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